AI Insights · Timothy · April 2024
Top 5 2D Anime Games in Chile Q1 2024
Explore the performance of the top 5 2D anime games in Chile for Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the top 5 2D anime games on a unified platform in Chile demonstrated varied performance in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of these metrics.
Hero Wars: Alliance showed a fluctuating trend in weekly revenue, peaking at around $9.4K in the last week of January. Weekly downloads saw a significant decline from 10K in the first week to about 1.5K by the end of March. Active users also decreased from 14.9K in early January to approximately 7.5K by the end of the quarter.
Yu-Gi-Oh! Duel Links experienced a peak in weekly revenue of roughly $7.5K at the end of January, with a notable dip to $2.3K in mid-March before rebounding to $6.2K by the end of the quarter. Downloads remained relatively stable, averaging around 600 per week. Active users peaked at 8.1K in late February, ending the quarter with about 6.8K.
Fate/Grand Order (English) had its highest weekly revenue of approximately $14.7K in the first week of January, but saw a sharp decline to around $927 by mid-March. Weekly downloads were minimal, averaging under 200, with active users remaining steady around 3.8K throughout the quarter.
Fire Emblem Heroes generated its highest weekly revenue of $4K at the end of January, followed by a steady performance around $2K to $3K for the rest of the quarter. Weekly downloads were very low, often below 20. Active users remained consistent, averaging around 3.3K each week.
Isekai:Slow Life showed impressive growth in weekly revenue, starting from $79 in the first week of January and reaching approximately $4.7K by the end of March. Downloads peaked at about 7.9K in late February, with a slight decrease to around 3.4K by the end of the quarter. Active users increased significantly, peaking at 11.2K in late February and stabilizing around 8.9K by the end of March.
For more detailed insights and comprehensive data on the performance of these games, visit Sensor Tower.